Mo-Sys Engineering (www.mo-sys.com), a world leader in image robotics, virtual production, and remote production solutions, successfully delivered a major LED Virtual Production studio for PLAZAMEDIA ahead of its prestigious World Cup broadcast.
Following experimentation to find the optimum technical solution and a successful proof-of-concept, leading content solutions provider and sports TV producer PLAZAMEDIA enlisted Mo-Sys to deliver its innovative LED Studio. This complete turnkey solution incorporates real studio elements with optional XR ability. Mo-Sys provided technical guidance from concept to delivery, virtual production training, and project management of the installation within the impressive 690 square meter studio at PLAZAMEDIA’s headquarters in the AGROB Medienpark near Munich, Germany. As the exclusive German rightsholder, world leading telecommunications giant Deutsche Telekom will be the first to utilize the ground-breaking Mo-Sys powered studio, from where all 64 World Cup 2022 matches will be broadcast via MagentaTV across 29 production days. After the World Cup, the studio will be re-opened as a full Virtual Production XR LED Volume. PLAZAMEDIA’s Director of Productions & Costumer Relations, Hansjorg Baumgartner, explains: “We have worked with Mo-Sys on several VP projects and that experience gave us confidence to entrust their team to deliver this state-of-the-art XR studio. Mo-Sys’ new and innovative camera switching technology for LED VP which maintains render power across multiple cameras without increasing the XR engine count, together with their knowledge, technical support, guidance, and ability to bring in key partners has been invaluable to our success here.” The LED studio uses four cameras, each of which has a Mo-Sys StarTracker to generate the 6-axis camera and lens tracking data that drives the perspective view of the virtual set. The tracked cameras work in conjunction with Mo-Sys’ combined LED content server and on-air graphics system bMR (Broadcast Mixed Reality), which delivers the virtual set content from the graphics engine. The bMR system also solves the problem when switching between full resolution tracked cameras shooting a virtual set displayed on an LED wall, where the camera outputs switch faster than the LED wall can update with the correct camera background. Mo-Sys bMR orchestrates the switch to ensure only the correct camera perspective view is visible.Ad – Before Content
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