Despite the infancy of Virtual Reality, media and entertainment firms have rapidly stepped up with VR-focused video. Early efforts from Netflix, Hulu, Google and Facebook Inc. have started producing original VR content, as well as releasing apps to view existing two-dimensional video on VR platforms. VR education for students of all ages (to groom the future generation) has also dipped its toes into VR waters alongside broadcasters and cable networks. At the region’s first Virtual Reality Symposium 2016 in Singapore from 17 to 18 November – a high-level strategic conference focused on the potential of the virtual reality market in Asia, Hong Kong’s VR Educate will be sharing the enormous potential of VR in education.
A keynote speaker at the VR Symposium 2016, Lanny Huang, Chairman & CEO of VR Educate will unlock virtual reality’s potential in the education sector. She said, “VR Educate provides fully immersive virtual reality education experiences to help educate viewers of all ages. We are the industry first mover in immersive virtual reality learning and championing the introduction of VR learning in classrooms across Asia. We provide a total VR solution for students through our proprietary VR Room, VR Lab and VR Content Platform.”
Lanny, a broadcast industry expert with vast experience in management, video content, streaming services, content distribution, partnership deals and advance VR knowledge, will be sharing the following topics at the symposium:
VR Educate for Asia
- Fully immersive education experiences for all children and students of all ages
- Target Audience and Groups
- How to Educate with VR experiences
- VR hardware and content’s impact
- USA case study for reference
- Sample VR educational experiences
VR Educate offers a holistic approach to virtual reality. In order to maintain VR as a school-friendly technology, VR Educate has established VR Educate Consultative Group to advise on the effectiveness of VR teaching and learning regularly. The Group consists of experienced educators and believers in advantages of technology in education. In education, VR video with its totally immersive experience promises to encourage open imagination, self-motivation and out-of-the-box thinking amongst students and is becoming more and more common worldwide. As part of VR Educate experience, VR Room offers students and teachers simultaneous experience of a VR content platform’s fully immersive educational virtual reality videos.
The VR Room provide dedicated 24/7 broadband connection; a high level PC with keyboard and mouse; wifi router; 40 inch full HD TV monitor; smartphones with 5.5-inch full HD screen and gyroscope; VR headsets with 120-degree FOV and built-in stereo headphones; 360-degree swivel chairs; One charging station for smartphones; full installation; and a one-day on location training for school personnel (teacher/ technician).