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VR contents for students in Hong Kong

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VR contents for students in Hong Kong

September 22, 2016 by TVA Editor

Hong Kong – Only recently it was possible that a student can experience the thrill and danger at the peak of Mont Blanc in Italy, visit a Van Gogh museum in Paris and arrive at JFK International Airport in New York City, all within one-morning class session. With VR Educate’s proprietary VR Room and 21-category Content Platform, this journey is now possible that a class of students can experience all, altogether, along with their teacher, in the safety and comfort of a classroom together with the teacher.

Virtual Reality is emerging as one of the most rapidly adopted technologies worldwide. With this new technology reaching mainstream audiences, there will be numerous industries undergoing significant transformations, from travel and gaming to simulated training and learning. VR becomes the driving trend towards adoption of head-mounted-devices is a must in future. The potential and boundless vista of VR is unlimited and limitless.

VR Educate Ltd., an industry first mover in immersive virtual reality learning, is championing the introduction of VR learning in classrooms across Asia.  VR Educate Ltd provides a “Total VR Solution” to students through its proprietary VR Room, VR Lab and VR Content Platform for schools. Totally immersive VR experience promises to encourage open imagination, self-motivation and out-of-the-box thinking amongst students. As Hong Kong has always been early adopters of new technologies, VR Educate expects 10% of Hong Kong secondary schools (about 50) will be providing educational VR contents to students in the next six months.

VR Educate, led by Ms Lanny Huang (Founder and CEO) and Mr Ko Ping Yeung (COO) is dedicated to bring VR learning to all students. Based in Hong Kong, VR Educate also operates in Japan, Thailand, Indonesia, China, Malaysia, South Korea and Vietnam. Ms Lanny Huang states that “Time and again, it’s been said that if one doesn’t master new technology, one becomes its slave, and we believe students in Asia should not be left behind.  VR Educate is encouraging schools and educational institutions to lead the way in VR learning.  We are here to help, from classroom design to hardware and VR content to teaching aids, we will provide the best available VR teaching package for schools and institutions willing to be at the forefront of the industry. ”

VR Educate has established two advisory groups to facilitate its offering, providing the latest cutting edge VR learning experience to schools:

  • The VR Educate Consultative Group (VR ECG) is chaired by Mr Erwin Huang, and member Mr. Alan Lawrence Sitomer, USA California Teacher of the Year Award Winner. Mr Erwin Huang is a pioneer devoted to incorporating technology into education and is currently the Chairperson of the Hong Kong E-learning Consortium. As a visionary and entrepreneur, he is a great believer of how technology can enhance learning: “In order to maintain VR as a school-friendly technology, regular reviews and meetings will be held on contents, learning materials and teaching aids for each VR experience, so that students will benefit most from this innovative technology.”
  • The VR Educate International Content Consortium is collaborated by VR content experts from around the world, including Virtual Content Group (VCG) from Australia, France and Germany; EyeQVR from the USA and Nineplanners from Korea. This team of global specialist VR content professionals will ensure an active supply of the latest and best VR materials to schools and students in Asia.

To facilitate a wide variety of disciplines available for selection by teachers, VR Educate’s Content Platform is categorised under 21 genres.

With a library-like database of immersive VR content, this new technology is itself not only a learning aid but also a tool to instil motivation in learning and innovation through an immersive experience. For seamless delivery of its content platform, VR Educate has partnered with Goffog Company Limited, a leading next-generation Cloud + Fog OTT multimedia streaming solutions company with clients such as China Mobile Hong Kong, Hong Kong Jockey Club and Mei Ah. Its technology, Streamphony, is rooted at the Hong Kong University of Science and Technology and based on a patent and won the Best SME ICT (Cloud Solution) Gold Award by Hong Kong ICT Awards 2014.

 

Other Topics: Asian content, asian content news, asian entertainment news, asian media news, asian streaming apps, avod news, broadcaster news, Co-Productions, Content Distribution, content news, entertainment news, format licensing, format sales, Hong Kong, k-drama news, media news, OTT news, pay-tv news, people and appointments, show distributor, show format, show genre, virtual reality, VR, VR Educate

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Disclaimer: Translations on this website are automated using Google Translate. While we strive for accuracy, please be cautious, as machine translations may contain errors. For critical or sensitive content, consider seeking professional human translation. We are not liable for any reliance on the translated content.

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