Hong Kong – Tuzki, the world’s quirkiest digital rabbit, is set to venture further into the online gaming world as TurnOut Ventures (TOV) teams up with social game developer WizQ to launch Tuzki’s very first social network game. Scheduled for launch in the first half of 2011, the brand-new Tuzki game offers fans a whole new level of interaction and game play challenging players to build an empire and possibly a fortune, by running their own virtual business. To succeed, players need to staff up and focus on the production of a variety of quirky products. They also need to design their space for maximum idiosyncratic impact and invest in research and development. Designed to appeal to Tuzki’s core audience of young adults aged 16-30 and all social network users, the game promises to be jam-packed with multiple types of game play that will have users glued to their screens for hours. The launch of Tuzki’s social game will follow hot on the heels of a significant revamp of the clubtuzki.com website and marks the launch of a comprehensive licensing program which includes the development of Tuzki themed consumer products and promotional concepts across multiple platforms and territories.
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