With professional gamers gaining celebrity recognition and passionate audiences totalling more than 200 million worldwide, eSports is the next big wave of sports production. As eSports rises in popularity, larger, more complex tournaments and broadcasts are being produced, resulting in companies looking at more traditional broadcast solutions, such as those provided by Calrec Audio. Calrec’s high-quality audio consoles help customers – such as EA Sports, Full Sail University, OGN and more – produce and support engaging, immersive content for an industry that will continue to grow into the future.
Calrec’s range of consoles are designed to fit the requirements of any eSports event or tournament. From the smaller Brio12 to the top-of-the-range Apollo console, there is a desk for any size and complexity, with the added capability of easily expanding and networking if/when the need arises.
Calrec’s reputation for reliability, ease-of-use, customer support and build quality in the broadcast and outside broadcast world is proving very appealing to eSports companies. When Full Sail University unveiled its $6 million, 11,000-plus-square-foot eSports arena named “The Fortress,” the school ensured it was equipped with the latest technologies and products. Included among these was Calrec’s Brio36 console outfitted with Dante I/O, MADI and Waves cards.
Additionally, Riot Games has implemented Calrec’s RP1 remote broadcast mixing system and Artemis mixing consoles to create a ground-breaking workflow that overcomes the three major challenges of “at-home” production – latency, transport and control. For Riot, solutions manufacturers such as Calrec are making the necessary technologies more accessible.