AMSTERDAM – Irdeto has acquired Denuvo, the world leader in gaming security, to provide anti-piracy and anti-cheat solutions for games on desktop, mobile, console and VR devices. Denuvo provides technology and services for game publishers and platforms, independent software vendors, e-publishers and video publishers across the globe such as Electronic Arts, UbiSoft, Warner Bros and Lionsgate Entertainment.
With the global gaming market estimated to be worth $128.5 billion by 2020, the partnership between Irdeto and Denuvo brings together decades of security expertise to help prevent revenue loss for game publishers and disrupt undesirable cheating in the gaming environment. Denuvo will continue to operate as usual with all staff retained and the Denuvo HQ along with its sales operations will continue to function. The partnership also enables Irdeto and Denuvo to grow the addressable market for its core technology and anti-piracy services.
Denuvo’s anti-tamper technology prevents hackers from copying and reverse engineering games to redistribute the content. Denuvo will leverage Irdeto’s security expertise, anti-piracy technology, Irdeto Cloakware™ software security and application protection technology and IP to strengthen Denuvo’s own core offering.
Cheating on gaming platforms is also a challenge which must be addressed, as it can distort virtual in-game economies. This makes the game less enjoyable or even unplayable for gamers, and can be used to manipulate or bypass in-game micro-transactions. Denuvo’s anti-cheat technology prevents hackers in multi-player games from manipulating and distorting data and code to gain an advantage over other gamers or bypass in-game micro-transactions. This prevents dilution of the value of the game for the user and the game studio.
The Denuvo technology enables binary protection for games and enterprise applications across multiple platforms, including desktops (windows), consoles (PS4, Xbox), VR devices and mobile gaming. Denuvo also provides additional technologies for use beyond the gaming market to protect B2B software, e-books and video assets for Hollywood studios, including protecting the Hunger Games trilogy.